Gbf Poker Guide

Voluntary Self-Exclusion. If you're experiencing difficulties associated with gambling, Voluntary Self-exclusion Poker Gbf (VSE) might be a great way to help regain control. The rules of Poker is that you will draw 5 cards, and you are given the choice to discard any card you want. If you manage to draw a winning hand, which can be two pairs, three to five of a kind.

Please consult other guides for complete lists of crafting requirements, etc.

Why am I writing this guide?

There are plenty of other guides out there meant for new players, including the Ultimate GBF Guide, or Xie’s Progression Guide. However, I have yet to see a guide that is written with new players in mind, beyond simply info dumping.

With multiple kinds of resources and plenty of options, Granblue Fantasy can be extremely overwhelming for new players, and most guides aim to explain each option available to the player. This guide aims to is give new players clear goals, and what things to prioritize. You should be able to refer to this guide quickly whenever you feel lost about what you should be doing as a beginner. What this guide will NOT do, is cover every single option or explain every single detail of the game from the bottom up. I recommend reading other resources such as Ultimate GBF Guide for that.

The big thing about prioritization is that it is SUBJECTIVE. This is part of why many topics are either avoided or left in ambiguity for new players. This guide will try its best to point out where things get subjective, so that you can at the very least understand what factors to consider, and come to an educated decision yourself.

Once Per Day List (All Levels)

In GBF, there are some options which can only be done daily, for extremely good reward. You do not need to do these ASAP, but you do want to do them once per day.

At some point every day you should:

  1. Complete your co-op daily
  1. Buy items from the Casino. Roughly in order of priority/budget: AP Pots, BP berries, Anima. Once per month: Steel Bars > Fury Stones > Fury Pebbles (depends on how much space you have), Moon stones. See: Poker Guide
  1. Utilize your daily twitter AP/BP reset
  1. Roll the rupie gacha 100 times (10000 rupie per day) – Skippable if you are low in Rupies. Important source of plusses to strengthen your grid.
  1. Do Arcarum if strong enough – free daily way to eventually obtain decent summons, occasional random Magna drops, and Sunstones (extremely coveted resource)
  1. Solo Hard difficulty multi-battles – Key source of Renown and uncap mats. Should be achievable around Level 30+ or so. See Renown and you
  1. Event dailies: some events have daily achievements to fulfill, often with good rewards. If the rewards seem worth the time investment to you, do these
  1. Event daily limited quests: some of the high difficulty event quests can only be done a limited number of times per day, but yeild the most AP efficient drops. Do these if you are farming for event rewards.
  1. Showdown Maniac Difficulty Quests – can be done twice per day. Suggested if you want to get an MLB of a certain Summon, or for farming for your Class Weapon (Unlocks T4)
  1. Purchase Showdown event pots / berries (applicable if you are farming showdown bosses)
  1. Limited Free Quests for Guild Wars Character materials, such as Chapter 34 80 AP Free Quest.

I’m out of AP/BP! What should I do?

If you’re out of AP, here’s a list of things you can do.

  1. Arcarum
  1. Pot – honestly its often worth spending pots to continue to do things in game. The game gives you a lot of pots, you are also rewarded for spending more AP in the form of journey drops. Spending pots can get you closer to platinum, which is very useful once you’re past the early game stage. This is even more applicable if you plan on spending money to roll, since rolling generally gives you a good source of moons, which can be traded for pots.
  1. Poker – See: Poker Guide
  1. Leech Co-Op
  1. AP positive Free Quest: Chapter 1 R Character Only Quest. Drops mats for Guild Wars characters. You actually gain more AP than you spend if you exchange the clover drops for AP pots, so go nuts with this.

Level 1-29


  • 15 Tips and Tricks:

These are your goals. All your decisions you make should ultimately be geared towards achieving these short term goals as soon as possible.

  1. Get to level 30 as soon as you can, primarily via Main/Free Quest. At level 30, you have access to much more rewarding content, such as being able to join Omega (Magna) raids. Until 30, your BP is generally just going to waste, as its not worth your time to leech any difficulties under Magna. The less time spent under 30, the better. If you will get good mileage out of the 50 AP, its justifiable to use a 1/2 AP pot, as they give you lots of these throughout the game, and hoarding them early does not really pay off.
  1. Participate in events with good rewards (consult experienced players)
  1. Unlock Casino (Main Story ch.8), and get enough Chips to buy daily items from the Shop. With enough Chips, you can buy some extremely helpful items for getting stronger. If you have spare time, you should always be trying to get richer in Poker until you can at least buy all four copies of Anat (2.5m each). Consult Poker Guide
  1. Become strong enough to Solo your Hard difficulty Primal Multi-Battles
  1. Main / Free Quest: Main Quest unlocks more story content, addition free quests, and allows you to summon raid bosses. You want to at least complete the six islands, in order to summon raid bosses, as well as acquire the SR characters along the way. You also ideally want to get to at least Chapter 8 as soon as possible, in order to unlock Casino. Free quests are an important source of Crystals, which you want as many of as possible when you’re new (See Crystals, your first Legfest, and what your future holds)
  1. Events: The first portion of quests are usually free and give crystals, so always do these at the very least. Beyond that, consult experienced players for whether the rewards are worth it or not to grind for.
  1. Hosting Coop. Remember, if you’re too weak, you won’t be gaining much experience this way. It’s best to only do this to complete your Daily.
  2. Angel Halo Extreme – You will eventually need to do tons of this (950 T1 Orbs, 1000 whorls….) so it’s good to start on this early on, especially while you can benefit greatly from the weapon exp. Helps you get whorls and t1 orbs for guild wars weapons / chars, MLB’ing Magna weapons, and uncapping characters, as well as rusted weapons for your eventual baha weapon.

At this level BP is often not worth spending, unless there is an event worth participating in raids for (obtaining tickets for loot boxes with good rewards). If you have not

  1. Events (varies)
  1. Hard Raids (leech) – can be a source of uncap mats for your characters.

Level 30-49

  1. Farm Magnas (leech). You can now join Magnas! To develop a strong grid of any given element, you will need to farm a tremendous amount of magna weapons. Consult experienced players on which weapons to look out for. The drop rate is very poor, so make sure to use Renown to buy two weapons every month
  1. Get to your 3000 renown cap every week by Hosting Hards/Magnas and leeching Magnas. See Renown and you to understand why this is so important.
  1. Get to Level 50
  1. If you aren’t strong enough to solo your hards, work on that!
  1. Events – obtain potential good weapons / characters
  1. Co-op – keep doing your dailies, but know that you want to have EX cleared well before Rank 101.
  1. Hosting Magnas – necessary to go from 2500 renown weekly to hitting the 3k renown cap
  1. Main Quest / Free Quest for Crystals / Exp. (Main quest can be put off until 1/2 AP on story happens). If you still haven’t rolled anything decent, increase your prioritization on free quest so you can roll more for the next legfes.
  1. Showdowns Quests (Ifrit, Cocy, etc) – Purchasable SSR Summon for stat stick / good active. Also you need 200 silver anima of a single type for unlocking Tier 4 Classes (Rank 101+). Recommended if you are strong enough to clear the Extreme difficulty at least.
  1. Star Halo – you will need to to a ridiculous amount of Star Halo, so it’s good to start on this early on, especially while you can benefit greatly from the weapon exp. Helps you get whorls and t1 orbs for guild wars weapons / chars and uncapping characters, as well as rusted weapons for your eventual baha weapon.
  1. Farm for White Rabbit
  1. Farm Guild Wars character materials. There’s no harm in working on farming for your first Guild Wars character if you have nothing better to do with your AP. Remember that

Level 50-100

  1. Get to your 3000 renown cap every week
  1. Leech Magnas with BP
  1. Get strong enough to Solo MVP the Magna you want to farm
  1. Make a Guild War’s Weapon for your main grid by grinding out all 4 loot boxes during Guild Wars. This can be done even without a guild. The most common choice is the dagger.
  1. Obtain White Rabbit – Since the Nov 24th 2016 patch, White Rabbit is now fairly easy to obtain, by repeatedly doing the Sharp Ears quest (Ch 42 free quest) until you have 8 carrots. Generally takes 20-30 AP pots. While this can easily be done later on, its best to do this as early as possible as the difficulty of the encounters is fairly low, and just requires patience / AP. The earlier you obtain this, the more helpful the +15% exp bonus will be, not to mention the drop rates, which at the very least, should directly help your hard drops.
  1. Make a Baha Weapon: Farm Proto Bahamut, at least enough to obtain 3 horns and ideally the rusted weapons for your desired baha weapon (Usually Dagger), which gives you a big power boost. Also a good way to obtain Silver Certs
  1. Farm Grande Order. Silver certs will be the single item you will feel you’re always lacking, and due to how fast Grande’s fill up on Twitter, Silver Certs are one of the hardest items to farm. Each element-changed GW weapon requires 50 certs, and Tier 4 also requires 30 minimum. This means that, assuming you want a guild wars character, a GW weapon (dagger is the most common one), and want tier 4 (huge power boost), you’re looking at 130+ certs you need, MINIMUM. In addition, you will need at least 15 horns from Grande, which can be exchanged at 5 feathers per horn. So 75 Grandes approximately, to prepare for unlocking Tier 4 classes. You need an additional 30 horns, or 150 feathers, in order to obtain a Cosmo weapon.
  1. Prepare mats for Guild Wars Character (Link to list of mats)
  1. Prepare mats for Tier 4 Class Weapon (Link to list of mats)
  1. Events – obtain potential good weapons / characters
  1. Co-op – At least to complete your daily. You need to clear up to EX difficulty in order to farm for mats needed to unlock TIer 4 at Rank 101. At this point the merit of Co-op starts to fall off. If you feel you have sufficient blue crystals and don’t feel pressured to get the Co-op reward mats, it’s okay to skip this.
  1. Host your Hards for Renown and anima
  1. Host Magnas for Renown, and solo’able Magnas of interest
  1. Showdowns Quests (Ifrit, Cocy, etc) – Purchasable SSR Summon for stat stick / good active. Also you need 200 silver anima of a single type for unlocking Tier 4 Classes (Rank 101+). By this point you should be able to clear Extreme, and ideally Maniac as well.
  1. Star Halo – you will need to to a ridiculous amount of Star Halo, so it’s good to start on this early on, especially while you can benefit greatly from the weapon exp. Helps you get whorls and t1 orbs for guild wars weapons / chars and uncapping characters, as well as rusted weapons for your eventual baha weapon.
  1. Farming various free Quests for Guild Wars / T4 Weapon / 4* Unlock mats


Remember that you will eventually get ALL classes, so the order is about seeing immediate improvements, not long term investments.

  1. Dark Fencer
  2. Holy Saber / Sidewinder / Bishop / Weapon Master / Sorcerer. Choose based on what will help you early on for accelerating raids you participate in.

Sorcerer for Blind or Sidewinder for Rain of Arrows 3 are common suggestions. Hawkeye for TH3 is also good, especially if you spend most of your time leeching.

Crystals are extremely important to obtain, for one big reason: As a beginning player, you basically have absolutely no inkling as to what your eventual end-game goals will be. Even if you were lucky enough to get an SSR early on, that does NOT necessarily dictate the element you will eventually be going. Acquiring more SSR characters or getting lucky on SSR drops later on down the road can completely change the direction you are going. As a result, you absolutely want crystals to roll as soon as Legend Fest comes around. Legfest is generally at the end of the month, and gives you a 2x rate for SSRs. Prioritize free quests when you can, and save up so you can roll as many times during your first legfest as possible.

Renown is an extremely important way to obtain guaranteed SSR Magna Weapons (5000 renown each), which is the initial core method for strengthening your team. While weapons can be obtained as drops from Magna bosses, the drop rates are abysmal. The drop rate is so poor that Renown should not be considered an afterthought, but rather an extremely high priorityfor progression (especially early on when you do not even have your base grid).

You can gain up to 3000 renown each week. 1000 of that can come from SR / R survival bonuses. At 12 Renown each, Hard magnas are a key part of reaching this renown cap, and cost 0 AP. If you do all six bosses three times a day, every day, you will obtain 1512 renown a week. Adding in the 1000 bonus puts you at 2512/3000 renown, meaning that even if you do every hard every day, you will still need an additional 488 renown from additional sources. This renown generally comes from a combination of joining magnas, and hosting magnas. While participating in a magna can yield a max of 10 renown each, this relies on you dealing 10k honor in the fight, which can be difficult to achieve if you are too weak or the boss dies too fast. Hosting magnas, on the other hand, provide you with a stable way to reach that 10k honor, and caps at 40 renown, a very good source of renown.

While it is very tempting to save your Anima up for when you are strong enough to MVP, you generally MUST host some Magnas in order to achieve renown cap every week. Many players around Rank 50 or under often feel that gaining renown is not that important and that simply hitting the soft bonus cap (1000 renown) is satisfactory. I will stress that this is a very big waste. It is worth even spending ½ AP pots in order to obtain the AP needed achieve renown cap.


In addition, it is possible, depending on your luck / playtime optimization, that you may end up finishing your magna grid before you run out of Anima. It is not necessarily wrong to be liberal about hosting even when you cannot MVP.

Your goal is to be able to play at 1000 poker tables. When climbing from lower brackets, I recommend starting at the next bracket when you have at least 40-50 attempts, i.e. Don’t try 1000 poker until you have 40000+ chips. During double up, it’s okay to stop when the odds are bad, since at lower brackets you want consistency to gain chips to climb brackets. General rule of thumb is always play until round 6+, and then stop if the cards are 6 to 10.


1 pair

Open-ended wait on Straight, including Joker (356+Joker)

Single wait for Flush i.e. 4 cards of same suit

One kind of special regulation that has been used with other species and may be useful in walleye management is the 'slot' limit, which protects a certain size fish. For example, anglers may be required to return all fish between 18 and 22 inches but can keep fish outside that slot. Mn dnr walleye slot limit. The Walleye/Sauger aggregate limit is six (no more than four can be Walleye). Walleye from 19.5 through 28 inches must be immediately released. Only one Walleye over 28 inches total length may be possessed. There are many different habits of the Walleye on Lake of the Woods. . The 17-26' protected slot limit for walleye on Deer, Battle, and Pickerel lakes in Itasca County has been dropped. Changes to Wisconsin-Minnesota Mississippi River portion of border waters. Lower possession limits and some changes to length limits for walleye, sauger, crappie, sunfish, yellow perch, catfish, white and yellow bass. The 17-26 inch protected slot limit for walleye on Deer, Battle and Pickerel lakes in Itasca County have been dropped. The new 2020 Minnesota fishing regulations are available online and anywhere Minnesota fishing licenses are sold.

Single Joker (throw out the other 4)

In other words, do not keep:

Random single cards – value doesn’t matter. Don’t keep that random Ace.

Kickers (keeping an extra card alongside a pair) – this reduces your chance of improving from 40% to 33%. Do not do this.

Cards alongside Joker

only 3 cards for Straight/Flush draw

Inside/single waits for Straight (5689 or JQKA)

Because value has no meaning, there are a lot of things you would do in normal Poker that you should never do here. Remember that just throwing all 5 out yields you about a 1:11 chance to get two pair or better. So only keep cards if you think it will improve your odds from ~9%.

During Double Up

ALWAYS play the next round (assuming you’re in the 1000 bracket, with a comfortable stack of chips). It’s always in your favor, and at the very worst, your odds are 50%, which is the same as stopping. The only time you should stop is if you’re extremely low on chips and need them. Even then, you should at least try to get to round 7.

  1. AP/BP pots (once per day, 20 days per month)
  2. Anima (preferably of your desired Anima, but all should be the goal)
  3. All Steel Bars (once per month)
  4. All Demon Stones (once per month, assuming you have space for them)
  5. All Demon Pebbles (once per month, assuming you have space for them)
  6. Anat (as many as you can)
  7. All Moon Stones (once per month) – Extremely expensive but an important source of Element shards.
  8. All 4 Catherine Guns if you are playing Wind / Want Oliver
  9. All 4 SSR swords if aiming for an easy Tier 4 weapon.

For best time efficiency when focusing on Tickets, use VH Eyes (24 tickets per 25 AP spent)

For best AP efficiency, VH Dogs (30 tickets per 30 AP spent)

For best honors efficiency, EX+ Dogs

Use journey drops if you can.

You need to grind a ton of Star Halo, primarily for the initial 250 t1/t3 orbs for element change, as well as helping obtain t2 light orbs. You can exchange t1 for t2 light orbs daily from the Shop to help get t2. Because GW weapons each require 50 silver certs (unless you are playing Light), assume that you will only get one GW weapon for the sake of part of your grid, for a long while. For mid-game / early game content, the GW weapon is a great power up, but choose wisely, as you may not make a second for a while. [Insert line about doing the R and SR character quests for rare shop upgrade items.]

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Saving/Stocking AP

If you know you are going to be unable to play GBF for an extended period of time (sleep, work, life, etc), but are already close to full on AP, here’s an easy way to “bank” some AP so you can regenerate extra:

If you join a quest using AP, and haven’t cleared it yet, you can choose to retreat and all AP will be refunded to you. So an easy way to “stock” some AP is to find a 80AP or 40AP quest, and simply join it.

The next time you’re able to play Granblue all you have to do is retreat from the quest and you’ll have more AP than if you simply let yourself top off without doing anything.

Cross Fates

Certain pairs of characters get an additional Fate Episode called Cross Fate when you have cleared both characters final Fate episode (usually the one that gives you their final skill). Completing a Cross Fate raises the stats of both characters, so be sure to check in case you can unlock one of these. They are not restricted only to high rarity characters, so you may have an R character that has a Cross Fate with one of your main characters without realizing it.

List of Cross Fates:

Choosing Friend Summons

Being on-element (fighting vs an element you are advantageous against) gives you a 1.5x damage bonus which is categorized as NORMAL. Because it is such a large multiplier, this generally results in Magna / Magna being as good as Magna / Element or Magna / Normal against the element you are strong vs, if they non-megna modifier is sub 100%. If you have access to a 120% or higher summon, you should pick that with magna instead of magna / magna.

Hello, Skyfarers, look at your chips, now back to mine, now back at yours, now back to mine. Sadly, they aren’t mine, but if you stopped playing the Casino without a strategy and started using the YANFLY METHOD, it could look like its mine. Look down, back up, where are you? You’re in the Casino Cage with chips your chips can look like. What’s in your hand, back at me. I have it, it’s a strategy with to that jackpot you want. Look again, the strategy is now diamonds! Anything is possible when you play using a strategy and not without a brain. I’m on an airship.

  1. What rooms to pick
  2. GBF Poker Objective
  3. Should I play Double Up or Nothing?
  4. Double Up or Nothing Mode Mechanics

tl;dr: Look at your chip count and divide that by 300. Then, pick the closest number out of 1, 10, 100, or 1000 to bet on. Always play 2 cards, not 1 card.

One of the most important things to first know at how to get good is knowing which room to pick. Look at your chip count and divide that by 300. Then, pick the closest number out of 1, 10, 100, or 1000 to bet on. Why that? Because this means you’ll be guaranteeing at least 300 games you can play before losing everything if you’ve lost all the games. If you can’t play 300 games at a table without losing everything, it’s not worth playing. If you go under that value, move to a lower room and work your way back up to the higher tables.


  • Got 300,000 chips? Play 1000-chip version.
  • Got 30,000 chips? Play 100-chip version.
  • Got 3,000 chips? Play 10-chip version.

Always play the 2-card version for Double Up. Never the 1-card version as that’s pure RNG. You can’t secure your wins like that.

tl;dr: Don’t play for quality poker hands. Just aim to get into Double Up mode.

The picture above should tell you everything about what the real objective of this Poker system is. The Double Up or Nothing system is the way to go. Winning 1000 chips at a time is too slow. Instead, doubling everything up at a time is faster because exponential math says so. From the lowest bet of 1000, it will go to 1000, 2000, 4000, 8000, 16000, 32000, 64000, 128000, 256000, 512000, 1024000! Though you probably won’t ever get all the way to 1.024m because of draws, but it sure beats winning quality hands only to get you to 1.024m huh?

Ignore going for high multipliers from quality hands. Why? Because we’re not aiming to beat someone else in Poker. We’re just aiming to get into Double Up mode, and spending too much time pondering if you should go for a quality hand is time not spent clicking. For a quick checklist on cards to keep to quickly optimize your playtime efficiency:

Priority List:

  1. Does the first set of cards dealt have a winning hand by itself? If so, keep the cards that constitute to that winning hand.
  2. Do you have four cards of the same suit? If so, check those four and hope you get dealt a card that matches that suit for a flush.
  3. Do you have four cards whose values line up in order? For example, 4, 5, 6, 7. This gives you the potential to land a straight if you get a 3 or 8 making this an open straight.
  4. Do you have two cards of the same value? For example, a pair of Q’s. Pick this and hope you get either a Q or get dealt another pair of some other value.
  5. Do you have a joker? Always keep the joker. The joker adds so many hand possibilities.

If you don’t have any of those, don’t even bother keeping any of the cards. If you follow the above 5 steps, you’ll have roughly a 28% to 32% (30% average) chance of getting into Double Up or Nothing per deal. Not going to put the math here because I’m not going to nerd it out in this section (but I will later).

For example, this hand is absolutely trash. There’s no reason to keep any of them. Just move on. You reduce the odds of you actually getting a three-of-a-kind or two-pair by keeping 1 card and being dealt 4 instead of being dealt 5 new cards.

If you get only a joker, keep only the joker if there’s nothing else it can get that can help you potentially get into Double Up or Nothing. Let the odds play it out for you. You get better odds of two-pair or three-of-a-kind if you don’t keep a card than if you do. Like such:

tl;dr: Yes. Always.

Strategy tl;dr: 2 through 7, pick High. 9 through A, pick Low.

Long version: Yesssssssssssssssssssssss. Aaaaaaaaaaaaaaaaalways. No matter how high quality the hand is, always go for that Double Up or Nothing. Yes, you can end up with a crappy Double Up or Nothing starting card of 8, but even that’s a rough 50% chance to win/lose. That’s much better than that 30%/70% chance to win/lose from regular dealing. Put up with it and click yes always. Once you’re in, you’ll see something like this:

You pick whatever the face down card will be compared to the face up card on the left. Card values from lowest to highest work like this in case you don’t know:

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2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A

By that alone, you’ll probably see that 8 is the dead center with 7 leaning slightly more for picking a high card while 9 leaning slightly more for picking a low card. Screw those three cards. Seriously. To make life simple:

  • Do you see a 2 through 7? Pick High.
  • Do you see a 9 through A? Pick Low.

If you feel like that’s too simple and what a less RNG version, look towards the later end of this guide.

Most of the time, it’ll work out unless you get trolled. Trust me, you’ll know when you got trolled.

tl;dr: The card revealed on the right will become the card on the left for the next round.

Learn the gimmick of Double Up or Nothing mode! Whenever you win a round during Double Up or Nothing mode, the card revealed on the right will become the card on the left. It’s tricky because you see the cards getting thrown off the screen making you think they don’t carry over. But they do! And use that to your advantage to know if you want to keep on going or bail out. If you have a high bet and you get a crappy card like 7, 8, or 9, then bail out. If you have a high bet and see a super low card like a 2 or a super high card like an A, then keep pressing forward. You can maximize your winnings this way!

Want to know when are good times to bail out?

  1. You see a 7, 8, 9 coming up and your bet total has the same total digits as your chips total or more. ie. Bet of 128,000 and Chips of 900,000. Bail out and get that 1m.
  2. You see a 7, 8, 9 coming up and your bet won’t double fully because it’d go over 1,500,000. ie. Bet of 1,024,000 isn’t worth doubling up for because it will cap at 1,500,000. Just pull out and get the 1.024m. Apparently, you can go over 1.5m in bets, but you will not be able to continue betting a new round after if it exceeds 1.5m.
  3. You see a 7, 8, 9 coming up, your bet would land you in the ballpark figure you want for a prize. ie. Your bet is 1,024,000 and you currently have 1,700,000 chips. You want to reach 2,500,000 to purchase Anat so there’s no point in setting back your progress later.

You can go past 1,500,000 in bets but you cannot stay a round after even if you haven’t reached round 10. Whether or not you stay long enough to get past 1.5m is up to you, but should you go past it, it’ll promptly end the Double Up or Nothing sessions.


When shouldn’t you bail out? Only one real case:

You see a 7, 8, 9 coming up and your bet is still very low. ie. Bet of 4000 isn’t worth bailing out on. Gamble that 50%~ rate instead because that’s better than gambling away 30% win rate.

Some people may think it’s better to never bail out regardless of you being dealt a 7, 8, 9. This is entirely up to you. The way I see it, you’re better off walking away with 1.024m in hand than to risk losing it to 7, 8, 9. As the odds are roughly 30% to reach Double Up mode, the odds aren’t a clear cut 50% to pass win in High/Low. When the risk ratio gets too high, it’s better off to walk away with part of something than nothing at all due to failure.

One other thing to note is that cards will not repeat until you press Deal or enter Double Up. This means that if you saw a card earlier, during the dealing phase or during Double Up, they will not repeat during their own phase. This means there will only ever be one Ace of Spades in a single dealing session, it will remain that way until you press Deal or enter Double Up. You’ll never encounter multiple Ace of Spades during a playthrough during dealing, the same with Double Up, but you can encounter an Ace of Spades during the dealing phase and then again during Double Up. This can help you figure out the odds of winning if you’re willing to get into that.

Claim: Most people will claim they saw 5 of a card being dealt during Double Up or Nothing. Not true. This is most likely because they saw the card dealt on the right fly off the screen then return back onto the screen. Be wary that this is actually the same exact card that’s dealt to you across the rounds. The animation makes it tricky for your brain. Instead, pay attention to the card and suit of each Double Up or Nothing result. It will always be repeated as the next card.

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For example:

  1. Round 1: Ace of Spades -> Ace of Hearts
  2. Round 2: Ace of Hearts -> Ace of Clubs
  3. Round 3: Ace of Clubs -> Ace of Diamonds

It will look like there’s multiple Ace of Hearts and Ace of Clubs, but as said before, this is the exact same card being used for the next round. The animation just makes it look like a different one. If you don’t believe me, try recording the data yourself amongst cards dealt during the Deal phase, both cards of Round 1 during Double Up or Nothing, and only the right card of the subsequent rounds.

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And that’s it! Hope you have fun!